The larger your control over a given trade node, the larger percentage of the money, coming from the total, you receive. Steer the trade, conforming with the route, over to the next center. You can order a merchant to do either of two things: You dispatch merchants to trade nodes (only within your trade range modified by diplomatic technology and ideas), where they attempt to seize as much control over the local trade route as possible. Furthermore, merchant republics have one more base merchant. This number can be increased through ideas (especially Trade that provides three extra merchants) and decisions. There is a base number of two per each country. A trader can amass money or send it further, in hope of making a larger profit
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